Searched refs:attachTextureObject (Results 1 – 4 of 4) sorted by relevance
/hardware/google/gfxstream/guest/GLESv1_enc/ |
D | GLEncoder.cpp | 997 state->attachTextureObject(target, attachment, texture, level, 0); in s_glFramebufferTexture2DOES() 1008 state->attachTextureObject(target, attachment, texture, level, 0); in s_glFramebufferTexture2DMultisampleIMG()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/ |
D | GLClientState.h | 494 …void attachTextureObject(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint laye…
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/hardware/google/gfxstream/guest/OpenglCodecCommon/ |
D | GLClientState.cpp | 2533 void GLClientState::attachTextureObject( in attachTextureObject() function in gfxstream::guest::GLClientState
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | GL2Encoder.cpp | 3246 state->attachTextureObject(target, attachment, texture, level, 0); in s_glFramebufferTexture2D() 3257 state->attachTextureObject(target, attachment, texture, level, zoffset); in s_glFramebufferTexture3DOES() 4270 state->attachTextureObject(target, attachment, texture, level, layer); in s_glFramebufferTextureLayer()
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