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Searched refs:attachTextureObject (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp997 state->attachTextureObject(target, attachment, texture, level, 0); in s_glFramebufferTexture2DOES()
1008 state->attachTextureObject(target, attachment, texture, level, 0); in s_glFramebufferTexture2DMultisampleIMG()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h494 …void attachTextureObject(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint laye…
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp2533 void GLClientState::attachTextureObject( in attachTextureObject() function in gfxstream::guest::GLClientState
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp3246 state->attachTextureObject(target, attachment, texture, level, 0); in s_glFramebufferTexture2D()
3257 state->attachTextureObject(target, attachment, texture, level, zoffset); in s_glFramebufferTexture3DOES()
4270 state->attachTextureObject(target, attachment, texture, level, layer); in s_glFramebufferTextureLayer()