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Searched refs:attribState (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp258 VertexAttribStateVector& attribState = in addVertexArrayObject() local
259 m_vaoMap.find(name)->second.attribState; in addVertexArrayObject()
261 attribState[i].enabled = 0; in addVertexArrayObject()
262 attribState[i].enableDirty = false; in addVertexArrayObject()
263 attribState[i].data = 0; in addVertexArrayObject()
264 attribState[i].reloffset = 0; in addVertexArrayObject()
265 attribState[i].bindingindex = i; in addVertexArrayObject()
266 attribState[i].divisor = 0; in addVertexArrayObject()
267 attribState[i].size = 4; // 4 is the default size in addVertexArrayObject()
268 attribState[i].type = GL_FLOAT; // GL_FLOAT is the default type in addVertexArrayObject()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h203 attribState(nLoc), in VAOState()
207 VertexAttribStateVector attribState; member
221 VertexAttribState& operator[](size_t k) { return it->second.attribState[k]; }
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp1334 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes()