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Searched refs:badContextMatch (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DEglValidate.h58 static bool badContextMatch(EGLContext ctx,
DEglValidate.cpp93 bool EglValidate::badContextMatch(EGLContext ctx, in badContextMatch() function in EglValidate
DEglImp.cpp1108 if(!releaseContext && EglValidate::badContextMatch(context, read, draw)) { in eglMakeCurrent()