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Searched refs:bindBuffer (Results 1 – 11 of 11) sorted by relevance

/hardware/google/gfxstream/host/tests/
DGLSnapshotBuffers_unittest.cpp82 void bindBuffer(GLenum binding, GLuint buffer) { in bindBuffer() function in gfxstream::gl::__anon10b04ceb0111::SnapshotGlBufferObjectsTest
142 bindBuffer(GL_ARRAY_BUFFER, arrayBuff); in TEST_F()
143 bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuff); in TEST_F()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Context.cpp362 auto bindBuffer = [this](GLenum target, GLuint buffer) { in postLoadRestoreCtx() local
366 bindBuffer(GL_COPY_READ_BUFFER, m_copyReadBuffer); in postLoadRestoreCtx()
367 bindBuffer(GL_COPY_WRITE_BUFFER, m_copyWriteBuffer); in postLoadRestoreCtx()
368 bindBuffer(GL_PIXEL_PACK_BUFFER, m_pixelPackBuffer); in postLoadRestoreCtx()
369 bindBuffer(GL_PIXEL_UNPACK_BUFFER, m_pixelUnpackBuffer); in postLoadRestoreCtx()
370 bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_transformFeedbackBuffer); in postLoadRestoreCtx()
371 bindBuffer(GL_UNIFORM_BUFFER, m_uniformBuffer); in postLoadRestoreCtx()
374 bindBuffer(GL_ATOMIC_COUNTER_BUFFER, m_atomicCounterBuffer); in postLoadRestoreCtx()
375 bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, m_dispatchIndirectBuffer); in postLoadRestoreCtx()
376 bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in postLoadRestoreCtx()
[all …]
DGLESv30Imp.cpp46 ctx->bindBuffer(target, buffer); in glBindBufferRange()
57 ctx->bindBuffer(target, buffer); in glBindBufferBase()
DGLESv2Imp.cpp556 GLuint globalBufferName = ctx->bindBuffer(target,buffer); in glBindBuffer()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h286 GLuint bindBuffer(GLenum target,GLuint buffer); // returns global name for dispatcher
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp778 auto bindBuffer = [this](GLenum target, GLuint buffer) { in postLoadRestoreCtx() local
782 bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer); in postLoadRestoreCtx()
783 bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_currVaoState.iboId()); in postLoadRestoreCtx()
1204 GLuint GLEScontext::bindBuffer(GLenum target,GLuint buffer) { in bindBuffer() function in GLEScontext
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h314 int bindBuffer(GLenum target, GLuint id);
/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp364 ctx->m_state->bindBuffer(target, id); in s_glBindBuffer()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp756 int GLClientState::bindBuffer(GLenum target, GLuint id) in bindBuffer() function in gfxstream::guest::GLClientState
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp671 ctx->m_state->bindBuffer(target, id); in s_glBindBuffer()
3700 state->bindBuffer(target, buffer); in s_glBindBufferRange()
3731 state->bindBuffer(target, buffer); in s_glBindBufferBase()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmImp.cpp474 ctx->bindBuffer(target,buffer); in glBindBuffer()