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Searched refs:bindTexture (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h419 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp669 if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { in s_glBindTexture()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1419 GLenum GLClientState::bindTexture(GLenum target, GLuint texture, in bindTexture() function in gfxstream::guest::GLClientState
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2469 SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err); in s_glBindTexture()