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Searched refs:boundEGLImage (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DTextureSharedData.h42 bool boundEGLImage; member
DStateTrackingSupport.h108 bool boundEGLImage; member
182 props->boundEGLImage = false; in addFresh()
DGLClientState.cpp1480 texrec->boundEGLImage = true; in setBoundEGLImage()
1497 tex->boundEGLImage = false; in addTextureRec()
2157 mRboState.boundRenderbuffer->boundEGLImage = true; in setBoundRenderbufferEGLImageBacked()
2191 return texrec->boundEGLImage; in queryTexEGLImageBacked()
2243 props.colorAttachmenti_rbos[colorAttachmentIndex]->boundEGLImage; in getBoundFramebufferFormat()
2247 props.colorAttachmenti_textures[colorAttachmentIndex]->boundEGLImage; in getBoundFramebufferFormat()
2269 res_info->rb_external = props.depthAttachment_rbo->boundEGLImage; in getBoundFramebufferFormat()
2272 res_info->tex_external = props.depthAttachment_texture->boundEGLImage; in getBoundFramebufferFormat()
2288 res_info->rb_external = props.stencilAttachment_rbo->boundEGLImage; in getBoundFramebufferFormat()
2291 res_info->tex_external = props.stencilAttachment_texture->boundEGLImage; in getBoundFramebufferFormat()
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