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Searched refs:boundReadFramebuffer (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp130 mFboState.boundReadFramebuffer = 0; in init()
1755 return mFboState.boundReadFramebuffer; in getBoundFramebuffer()
2432 if (framebuffers[i] == mFboState.boundReadFramebuffer) { in removeFramebuffers()
2449 return mFboState.fboData[mFboState.boundReadFramebuffer]; in boundFboProps()
2461 return mFboState.fboData.find(mFboState.boundReadFramebuffer)->second; in boundFboProps_const()
2478 mFboState.boundReadFramebuffer = name; in bindFramebuffer()
2482 mFboState.boundReadFramebuffer = name; in bindFramebuffer()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h726 GLuint boundReadFramebuffer; member
996 *out = (T)mFboState.boundReadFramebuffer; in getClientStateParameter()