Searched refs:bufferBinding (Results 1 – 6 of 6) sorted by relevance
48 auto& bufferBinding = m_indexedTransformFeedbackBuffers[i]; in restore() local49 if (!bufferBinding.buffer) in restore()52 bufferBinding.buffer); in restore()53 if (bufferBinding.isBindBase) { in restore()57 bufferBinding.offset, in restore()58 bufferBinding.size); in restore()72 auto& bufferBinding = m_indexedTransformFeedbackBuffers[index]; in bindIndexedBuffer() local73 bufferBinding.buffer = buffer; in bindIndexedBuffer()74 bufferBinding.offset = offset; in bindIndexedBuffer()75 bufferBinding.size = size; in bindIndexedBuffer()[all …]
323 const BufferBinding& bufferBinding = vaoIte.second.bindingState[i]; in postLoadRestoreCtx() local324 if (bufferBinding.divisor) { in postLoadRestoreCtx()325 dispatcher.glVertexAttribDivisor(i, bufferBinding.divisor); in postLoadRestoreCtx()
38 GLuint bufferBinding; member50 .bufferBinding = 0};211 expected.bufferBinding)); in stateCheck()241 if (gl->glIsBuffer(changed.bufferBinding) == GL_TRUE) { in stateChange()242 gl->glBindBuffer(GL_ARRAY_BUFFER, changed.bufferBinding); in stateChange()244 << "Failed to bind buffer " << changed.bufferBinding; in stateChange()250 << changed.bufferBinding << " is not a valid buffer."; in stateChange()255 if (changed.bufferBinding != 0) { in stateChange()302 withBuffer.bufferBinding = buffer; in TEST_F()
199 m_currVaoState.bufferBinding(bindingindex).divisor = divisor; in setVertexBindingDivisor()208 m_currVaoState.bufferBinding(bindingindex).vertexAttribLoc = attribindex; in setVertexAttribBinding()832 m_currVaoState.bufferBinding(index).buffer = buffer; in bindIndexedBuffer()833 m_currVaoState.bufferBinding(index).offset = offset; in bindIndexedBuffer()834 m_currVaoState.bufferBinding(index).size = size; in bindIndexedBuffer()835 m_currVaoState.bufferBinding(index).stride = stride; in bindIndexedBuffer()836 m_currVaoState.bufferBinding(index).effectiveStride = effectiveStride; in bindIndexedBuffer()837 … m_vaoAttribBindingCacheInvalid |= (1 << m_currVaoState.bufferBinding(index).vertexAttribLoc); in bindIndexedBuffer()896 return m_currVaoState.bufferBinding(index).buffer == buffer && in isIndexedBindNoOp()897 m_currVaoState.bufferBinding(index).offset == offset && in isIndexedBindNoOp()[all …]
1279 auto& bufferBinding = (*bindings)[index]; in bindIndexedBuffer() local1280 bufferBinding.buffer = buffer; in bindIndexedBuffer()1281 bufferBinding.offset = offset; in bindIndexedBuffer()1282 bufferBinding.size = size; in bindIndexedBuffer()1283 bufferBinding.stride = stride; in bindIndexedBuffer()1284 bufferBinding.isBindBase = isBindBase; in bindIndexedBuffer()
222 BufferBinding& bufferBinding(size_t k) { return it->second.bindingState[k]; } in bufferBinding() function