Searched refs:checkFramebufferCompleteness (Results 1 – 3 of 3) sorted by relevance
1461 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawArrays()1490 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawElements()1579 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawArraysNullAEMU()1607 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawElementsNullAEMU()3312 return state->checkFramebufferCompleteness(target); in s_glCheckFramebufferStatus()4708 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawArraysInstanced()4738 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawElementsInstanced()4831 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawRangeElements()6034 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawArraysIndirect()6065 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawElementsIndirect()
428 GLenum checkFramebufferCompleteness(GLenum target);
1761 GLenum GLClientState::checkFramebufferCompleteness(GLenum target) { in checkFramebufferCompleteness() function in gfxstream::guest::GLClientState