Home
last modified time | relevance | path

Searched refs:compileStatus (Results 1 – 9 of 9) sorted by relevance

/hardware/google/gfxstream/host/tests/
DGLSnapshotTestStateUtils.cpp55 GLint compileStatus; in loadAndCompileShader() local
56 gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in loadAndCompileShader()
57 EXPECT_EQ(GL_TRUE, compileStatus); in loadAndCompileShader()
59 if (compileStatus != GL_TRUE) { in loadAndCompileShader()
DShaderUtils.cpp51 GLint compileStatus; in compileShader() local
52 gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in compileShader()
54 if (compileStatus != GL_TRUE) { in compileShader()
DGLSnapshotShaders_unittest.cpp48 GLboolean compileStatus; member
79 m_shader_state.compileStatus)); in changedStateCheck()
157 m_shader_state.compileStatus = expectCompileStatus; in compile()
/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.cpp93 if (shaderState.compileStatus) { in restore()
110 mShaderState[shaderName].compileStatus = false; in createShader()
DGLSnapshot.h32 bool compileStatus; member
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndTests.cpp372 GLint compileStatus; in MakeShader() local
373 dispatch.glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in MakeShader()
375 if (compileStatus != GL_TRUE) { in MakeShader()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DANGLEShaderParser.cpp432 bool ret = res->compileStatus == 1; in translate()
DGLESv2Imp.cpp901 GLint compileStatus; in glCompileShader() local
915 ctx->dispatcher().glGetShaderiv(globalShaderName,GL_COMPILE_STATUS,&compileStatus); in glCompileShader()
916 sp->setCompileStatus(compileStatus == GL_FALSE ? false : true); in glCompileShader()
920 ctx->dispatcher().glGetShaderiv(globalShaderName,GL_COMPILE_STATUS,&compileStatus); in glCompileShader()
921 if (compileStatus != GL_FALSE) { in glCompileShader()
4451 GLint compileStatus; in compileShader() local
4452 gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in compileShader()
4454 if (compileStatus != GL_TRUE) { in compileShader()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2741 GLint compileStatus; in compileAndValidateCoreShader() local
2742 gl.glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in compileAndValidateCoreShader()
2744 if (compileStatus != GL_TRUE) { in compileAndValidateCoreShader()