Searched refs:contextHandle (Results 1 – 1 of 1) sorted by relevance
2507 auto contextHandle = context ? context->getHndl() : 0; in onLoad() local2508 return {contextHandle, std::move(context)}; in onLoad()3096 HandleType contextHandle = genHandle_locked(); in createEmulatedEglContext() local3098 m_emulationGl->createEmulatedEglContext(config, shareContext.get(), version, contextHandle); in createEmulatedEglContext()3104 m_contexts[contextHandle] = std::move(context); in createEmulatedEglContext()3112 m_procOwnedEmulatedEglContexts[puid].insert(contextHandle); in createEmulatedEglContext()3117 tinfo->m_glInfo->m_contextSet.insert(contextHandle); in createEmulatedEglContext()3120 return contextHandle; in createEmulatedEglContext()3123 void FrameBuffer::destroyEmulatedEglContext(HandleType contextHandle) { in destroyEmulatedEglContext() argument3128 m_contexts.erase(contextHandle); in destroyEmulatedEglContext()[all …]