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Searched refs:contextHandle (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/
DFrameBuffer.cpp2507 auto contextHandle = context ? context->getHndl() : 0; in onLoad() local
2508 return {contextHandle, std::move(context)}; in onLoad()
3096 HandleType contextHandle = genHandle_locked(); in createEmulatedEglContext() local
3098 m_emulationGl->createEmulatedEglContext(config, shareContext.get(), version, contextHandle); in createEmulatedEglContext()
3104 m_contexts[contextHandle] = std::move(context); in createEmulatedEglContext()
3112 m_procOwnedEmulatedEglContexts[puid].insert(contextHandle); in createEmulatedEglContext()
3117 tinfo->m_glInfo->m_contextSet.insert(contextHandle); in createEmulatedEglContext()
3120 return contextHandle; in createEmulatedEglContext()
3123 void FrameBuffer::destroyEmulatedEglContext(HandleType contextHandle) { in destroyEmulatedEglContext() argument
3128 m_contexts.erase(contextHandle); in destroyEmulatedEglContext()
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