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Searched refs:createAndBindAuxiliaryContext (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLBackgroundLoader.cpp36 if (!m_eglIface.createAndBindAuxiliaryContext(&s_context, &s_surface)) { in main()
44 m_eglIface.createAndBindAuxiliaryContext(&s_context, &s_surface); in main()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DTranslatorIfaces.h148 bool (*createAndBindAuxiliaryContext)(EGLContext* context_out, EGLSurface* surface_out); member
/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DEglImp.cpp70 static bool createAndBindAuxiliaryContext(
99 .createAndBindAuxiliaryContext = translator::egl::createAndBindAuxiliaryContext,
1871 static bool createAndBindAuxiliaryContext(EGLContext* context_out, EGLSurface* surface_out) { in createAndBindAuxiliaryContext() function