Searched refs:createEmulatedEglContext (Results 1 – 7 of 7) sorted by relevance
/hardware/google/gfxstream/host/tests/ |
D | FrameBuffer_unittest.cpp | 388 HandleType handle = mFb->createEmulatedEglContext(0, 0, GLESApi_3_0); in TEST_F() 400 HandleType context = mFb->createEmulatedEglContext(0, 0, GLESApi_3_0); in TEST_F() 417 HandleType context = mFb->createEmulatedEglContext(0, 0, GLESApi_3_0); in TEST_F() 475 HandleType context = mFb->createEmulatedEglContext(0, 0, GLESApi_3_0); in TEST_F() 567 HandleType context = mFb->createEmulatedEglContext(0, 0, GLESApi_3_0); in TEST_F() 691 HandleType context = mFb->createEmulatedEglContext(0, 0, GLESApi_3_0); in TEST_F() 824 HandleType context = mFb->createEmulatedEglContext(0, 0, GLESApi_3_0); in TEST_F() 939 HandleType context = mFb->createEmulatedEglContext(0, 0, GLESApi_3_0); in TEST_F()
|
D | SampleApplication.cpp | 275 mContext = mFb->createEmulatedEglContext(0, 0, glVersion); in SampleApplication() 371 unsigned int sfContext = mFb->createEmulatedEglContext(0, 0, GLESApi_3_0); in drawWorker() 493 unsigned int appContext = mFb->createEmulatedEglContext(0, 0, GLESApi_3_0); in surfaceFlingerComposerLoop()
|
/hardware/google/gfxstream/host/gl/ |
D | EmulationGl.h | 115 std::unique_ptr<EmulatedEglContext> createEmulatedEglContext(
|
D | EmulationGl.cpp | 645 std::unique_ptr<EmulatedEglContext> EmulationGl::createEmulatedEglContext( in createEmulatedEglContext() function in gfxstream::gl::EmulationGl
|
/hardware/google/gfxstream/host/ |
D | FrameBuffer.h | 534 HandleType createEmulatedEglContext(int p_config, HandleType p_share,
|
D | FrameBuffer.cpp | 2990 *contextOut = createEmulatedEglContext(0, shared, GLESApi_2); in createTrivialContext() 3075 HandleType FrameBuffer::createEmulatedEglContext(int config, HandleType shareContextHandle, in createEmulatedEglContext() function in gfxstream::FrameBuffer 3098 m_emulationGl->createEmulatedEglContext(config, shareContext.get(), version, contextHandle); in createEmulatedEglContext()
|
D | RenderControl.cpp | 773 HandleType ret = fb->createEmulatedEglContext(config, share, (GLESApi)glVersion); in rcCreateContext()
|