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/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1603 GLsizei curr_depth = depth; in setBoundTextureDims() local
1609 texrec->dims[indexToSet].depths[curr_level] = curr_depth; in setBoundTextureDims()
1612 ((target == GL_TEXTURE_3D && curr_depth == 0) || in setBoundTextureDims()
1619 curr_depth = (curr_depth >> 1) ? (curr_depth >> 1) : 1; in setBoundTextureDims()