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Searched refs:currentArrayVbo (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h263 GLuint currentArrayVbo() { return m_arrayBuffer; } in currentArrayVbo() function
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp773 …ctx->m_state->bindIndexedBuffer(0, indx, ctx->m_state->currentArrayVbo(), (uintptr_t)ptr, 0, strid… in s_glVertexAttribPointer()
775 if (ctx->m_state->currentArrayVbo() != 0) { in s_glVertexAttribPointer()
1328 GLuint lastBoundVbo = m_state->currentArrayVbo(); in sendVertexAttributes()
1427 if (hasClientArrays && lastBoundVbo != m_state->currentArrayVbo()) { in sendVertexAttributes()
1428 doBindBufferEncodeCached(GL_ARRAY_BUFFER, m_state->currentArrayVbo()); in sendVertexAttributes()
4150 …ctx->m_state->bindIndexedBuffer(0, index, ctx->m_state->currentArrayVbo(), (uintptr_t)pointer, 0, … in s_glVertexAttribIPointer()
4152 if (ctx->m_state->currentArrayVbo() != 0) { in s_glVertexAttribIPointer()
/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp510 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); in sendVertexData()