Searched refs:currentIndexVbo (Results 1 – 3 of 3) sorted by relevance
576 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElements()579 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements()584 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElements()
1513 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElements()1514 buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElements()1538 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElements()1540 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements()1630 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElementsNullAEMU()1634 buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElementsNullAEMU()1659 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElementsNullAEMU()1661 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElementsNullAEMU()4761 if (ctx->m_state->currentIndexVbo() != 0) { in s_glDrawElementsInstanced()4762 buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); in s_glDrawElementsInstanced()[all …]
264 GLuint currentIndexVbo() { return m_currVaoState.iboId(); } in currentIndexVbo() function