Searched refs:currentShaderProgram (Results 1 – 2 of 2) sorted by relevance
346 GLint currentShaderProgram() const { return m_currentShaderProgram; } in currentShaderProgram() function
2004 (!ctx->m_state->currentProgram() && (program == ctx->m_state->currentShaderProgram()))) { in s_glLinkProgram()2325 if (shared->setSamplerUniform(state->currentShaderProgram(), location, x, &target)) { in s_glUniform1i()3987 if (shared->setSamplerUniform(state->currentShaderProgram(), location, v0, &target)) { in s_glUniform1ui()