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Searched refs:currentShaderProgram (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h346 GLint currentShaderProgram() const { return m_currentShaderProgram; } in currentShaderProgram() function
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2004 (!ctx->m_state->currentProgram() && (program == ctx->m_state->currentShaderProgram()))) { in s_glLinkProgram()
2325 if (shared->setSamplerUniform(state->currentShaderProgram(), location, x, &target)) { in s_glUniform1i()
3987 if (shared->setSamplerUniform(state->currentShaderProgram(), location, v0, &target)) { in s_glUniform1ui()