Searched refs:current_colors_ (Results 1 – 2 of 2) sorted by relevance
314 current_colors_[i * NUM_CHANNELS + 0] = in CalculateScene()318 current_colors_[i * NUM_CHANNELS + 1] = in CalculateScene()322 current_colors_[i * NUM_CHANNELS + 2] = in CalculateScene()326 current_colors_[i * NUM_CHANNELS + 3] = in CalculateScene()332 current_colors_[i * NUM_CHANNELS + 0], in CalculateScene()333 current_colors_[i * NUM_CHANNELS + 1], in CalculateScene()334 current_colors_[i * NUM_CHANNELS + 2], in CalculateScene()335 current_colors_[i * NUM_CHANNELS + 3]); in CalculateScene()416 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in SetReadoutPixel()433 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in GetPixelElectrons()[all …]
149 uint32_t current_colors_[NUM_MATERIALS * NUM_CHANNELS]; variable