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Searched refs:depthAttachment_hasRbo (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1791 …bool hasDepth = (props.depthAttachment_hasTexObj || props.depthAttachment_hasRbo || props.depthste… in checkFramebufferCompleteness()
1820 (props.stencilAttachment_hasTexObj && props.depthAttachment_hasRbo)) { in checkFramebufferCompleteness()
1830 if (props.depthAttachment_hasRbo) { in checkFramebufferCompleteness()
2265 if (props.depthAttachment_hasRbo) { in getBoundFramebufferFormat()
2409 props.depthAttachment_hasRbo = false; in addFreshFramebuffer()
2642 boundFboProps(target).depthAttachment_hasRbo) { in detachRboFromFbo()
2644 boundFboProps(target).depthAttachment_hasRbo = false; in detachRboFromFbo()
2656 boundFboProps(target).depthAttachment_hasRbo) { in detachRboFromFbo()
2658 boundFboProps(target).depthAttachment_hasRbo = false; in detachRboFromFbo()
2693 boundFboProps(target).depthAttachment_hasRbo = attach; in attachRbo()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h111 bool depthAttachment_hasRbo = false; member