Home
last modified time | relevance | path

Searched refs:depthAttachment_hasTexObj (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1791 …bool hasDepth = (props.depthAttachment_hasTexObj || props.depthAttachment_hasRbo || props.depthste… in checkFramebufferCompleteness()
1819 if ((props.depthAttachment_hasTexObj && props.stencilAttachment_hasRbo) || in checkFramebufferCompleteness()
1824 if (props.depthAttachment_hasTexObj) { in checkFramebufferCompleteness()
2270 } else if (props.depthAttachment_hasTexObj) { in getBoundFramebufferFormat()
2399 props.depthAttachment_hasTexObj = false; in addFreshFramebuffer()
2557 boundFboProps(target).depthAttachment_hasTexObj = attach; in attachTextureObject()
2571 boundFboProps(target).depthAttachment_hasTexObj = attach; in attachTextureObject()
2745 if (props.depthAttachment_hasTexObj) { in setFboCompletenessDirtyForTexture()
2819 res = (boundFboProps_const(target).depthAttachment_hasTexObj) || in attachmentHasObject()
2837 if (props.depthAttachment_hasTexObj != props.stencilAttachment_hasTexObj in depthStencilHasSameObject()
[all …]
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h101 bool depthAttachment_hasTexObj; member