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Searched refs:depthAttachment_texture (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1825 if (props.depthAttachment_texture != props.stencilAttachment_texture) { in checkFramebufferCompleteness()
2272 res_info->tex_external = props.depthAttachment_texture->boundEGLImage; in getBoundFramebufferFormat()
2273 res_info->tex_internalformat = props.depthAttachment_texture->internalformat; in getBoundFramebufferFormat()
2274 res_info->tex_format = props.depthAttachment_texture->format; in getBoundFramebufferFormat()
2275 res_info->tex_type = props.depthAttachment_texture->type; in getBoundFramebufferFormat()
2276 res_info->tex_multisamples = props.depthAttachment_texture->multisamples; in getBoundFramebufferFormat()
2394 props.depthAttachment_texture = 0; in addFreshFramebuffer()
2554 boundFboProps(target).depthAttachment_texture = texrec; in attachTextureObject()
2570 boundFboProps(target).depthAttachment_texture = texrec; in attachTextureObject()
2592 res = boundFboProps_const(target).depthAttachment_texture; in getFboAttachmentTexture()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h96 std::shared_ptr<TextureRec> depthAttachment_texture; member