Searched refs:depthAttachment_texture (Results 1 – 2 of 2) sorted by relevance
1825 if (props.depthAttachment_texture != props.stencilAttachment_texture) { in checkFramebufferCompleteness()2272 res_info->tex_external = props.depthAttachment_texture->boundEGLImage; in getBoundFramebufferFormat()2273 res_info->tex_internalformat = props.depthAttachment_texture->internalformat; in getBoundFramebufferFormat()2274 res_info->tex_format = props.depthAttachment_texture->format; in getBoundFramebufferFormat()2275 res_info->tex_type = props.depthAttachment_texture->type; in getBoundFramebufferFormat()2276 res_info->tex_multisamples = props.depthAttachment_texture->multisamples; in getBoundFramebufferFormat()2394 props.depthAttachment_texture = 0; in addFreshFramebuffer()2554 boundFboProps(target).depthAttachment_texture = texrec; in attachTextureObject()2570 boundFboProps(target).depthAttachment_texture = texrec; in attachTextureObject()2592 res = boundFboProps_const(target).depthAttachment_texture; in getFboAttachmentTexture()[all …]
96 std::shared_ptr<TextureRec> depthAttachment_texture; member