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Searched refs:depthRenderableFormat (Results 1 – 6 of 6) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGLESv2Validation.h68 bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
DGLESv2Validation.cpp1061 bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat) { in depthRenderableFormat() function
DGL2Encoder.cpp5253 !GLESv2Validation::depthRenderableFormat(ctx, internalformat) && in s_glGetInternalformativ()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DglUtils.h81 bool depthRenderableFormat(GLint internalformat);
DglUtils.cpp1182 bool depthRenderableFormat(GLint internalformat) { in depthRenderableFormat() function
DGLClientState.cpp1862 … renderable = fbo_format_info.rb_external || depthRenderableFormat(fbo_format_info.rb_format); in checkFramebufferAttachmentCompleteness()
1880 …renderable = fbo_format_info.tex_external || depthRenderableFormat(fbo_format_info.tex_internalfor… in checkFramebufferAttachmentCompleteness()