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Searched refs:effectProcessImpl (Results 1 – 25 of 36) sorted by relevance

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/hardware/interfaces/audio/aidl/default/extension/
DExtensionEffect.h67 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
DExtensionEffect.cpp134 IEffect::Status ExtensionEffect::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::ExtensionEffect
/hardware/interfaces/audio/aidl/default/acousticEchoCanceler/
DAcousticEchoCancelerSw.h65 IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
/hardware/interfaces/audio/aidl/default/spatializer/
DSpatializerSw.h63 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
/hardware/interfaces/audio/aidl/default/loudnessEnhancer/
DLoudnessEnhancerSw.h66 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
DLoudnessEnhancerSw.cpp158 IEffect::Status LoudnessEnhancerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::LoudnessEnhancerSw
/hardware/interfaces/audio/aidl/default/bassboost/
DBassBoostSw.h64 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
DBassBoostSw.cpp162 IEffect::Status BassBoostSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::BassBoostSw
/hardware/interfaces/audio/aidl/default/volume/
DVolumeSw.h69 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
/hardware/interfaces/audio/aidl/default/downmix/
DDownmixSw.h68 IEffect::Status effectProcessImpl(float* in, float* out, int sample)
DDownmixSw.cpp155 IEffect::Status DownmixSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::DownmixSw
/hardware/interfaces/audio/aidl/default/automaticGainControlV1/
DAutomaticGainControlV1Sw.h66 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
/hardware/interfaces/audio/aidl/default/presetReverb/
DPresetReverbSw.h68 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
DPresetReverbSw.cpp172 IEffect::Status PresetReverbSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::PresetReverbSw
/hardware/interfaces/audio/aidl/default/automaticGainControlV2/
DAutomaticGainControlV2Sw.h72 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
/hardware/interfaces/audio/aidl/default/noiseSuppression/
DNoiseSuppressionSw.h68 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
DNoiseSuppressionSw.cpp166 IEffect::Status NoiseSuppressionSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::NoiseSuppressionSw
/hardware/interfaces/audio/aidl/default/hapticGenerator/
DHapticGeneratorSw.h79 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
/hardware/interfaces/audio/aidl/default/virtualizer/
DVirtualizerSw.h71 IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
/hardware/interfaces/audio/aidl/default/envReverb/
DEnvReverbSw.h112 IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
/hardware/interfaces/audio/aidl/default/visualizer/
DVisualizerSw.h86 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
/hardware/interfaces/audio/aidl/default/include/effect-impl/
DEffectImpl.h83 virtual IEffect::Status effectProcessImpl(float* in, float* out, int samples) = 0;
/hardware/interfaces/audio/aidl/default/equalizer/
DEqualizerSw.h109 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
/hardware/interfaces/audio/aidl/default/
DEffectImpl.cpp349 IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples); in process()
357 IEffect::Status EffectImpl::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::EffectImpl
/hardware/interfaces/audio/aidl/default/dynamicProcessing/
DDynamicsProcessingSw.h125 IEffect::Status effectProcessImpl(float* in, float* out, int samples)

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