/hardware/interfaces/audio/aidl/default/extension/ |
D | ExtensionEffect.h | 67 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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D | ExtensionEffect.cpp | 134 IEffect::Status ExtensionEffect::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::ExtensionEffect
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/hardware/interfaces/audio/aidl/default/acousticEchoCanceler/ |
D | AcousticEchoCancelerSw.h | 65 IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
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/hardware/interfaces/audio/aidl/default/spatializer/ |
D | SpatializerSw.h | 63 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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/hardware/interfaces/audio/aidl/default/loudnessEnhancer/ |
D | LoudnessEnhancerSw.h | 66 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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D | LoudnessEnhancerSw.cpp | 158 IEffect::Status LoudnessEnhancerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::LoudnessEnhancerSw
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/hardware/interfaces/audio/aidl/default/bassboost/ |
D | BassBoostSw.h | 64 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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D | BassBoostSw.cpp | 162 IEffect::Status BassBoostSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::BassBoostSw
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/hardware/interfaces/audio/aidl/default/volume/ |
D | VolumeSw.h | 69 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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/hardware/interfaces/audio/aidl/default/downmix/ |
D | DownmixSw.h | 68 IEffect::Status effectProcessImpl(float* in, float* out, int sample)
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D | DownmixSw.cpp | 155 IEffect::Status DownmixSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::DownmixSw
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/hardware/interfaces/audio/aidl/default/automaticGainControlV1/ |
D | AutomaticGainControlV1Sw.h | 66 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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/hardware/interfaces/audio/aidl/default/presetReverb/ |
D | PresetReverbSw.h | 68 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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D | PresetReverbSw.cpp | 172 IEffect::Status PresetReverbSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::PresetReverbSw
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/hardware/interfaces/audio/aidl/default/automaticGainControlV2/ |
D | AutomaticGainControlV2Sw.h | 72 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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/hardware/interfaces/audio/aidl/default/noiseSuppression/ |
D | NoiseSuppressionSw.h | 68 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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D | NoiseSuppressionSw.cpp | 166 IEffect::Status NoiseSuppressionSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::NoiseSuppressionSw
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/hardware/interfaces/audio/aidl/default/hapticGenerator/ |
D | HapticGeneratorSw.h | 79 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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/hardware/interfaces/audio/aidl/default/virtualizer/ |
D | VirtualizerSw.h | 71 IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
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/hardware/interfaces/audio/aidl/default/envReverb/ |
D | EnvReverbSw.h | 112 IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
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/hardware/interfaces/audio/aidl/default/visualizer/ |
D | VisualizerSw.h | 86 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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/hardware/interfaces/audio/aidl/default/include/effect-impl/ |
D | EffectImpl.h | 83 virtual IEffect::Status effectProcessImpl(float* in, float* out, int samples) = 0;
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/hardware/interfaces/audio/aidl/default/equalizer/ |
D | EqualizerSw.h | 109 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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/hardware/interfaces/audio/aidl/default/ |
D | EffectImpl.cpp | 349 IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples); in process() 357 IEffect::Status EffectImpl::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::EffectImpl
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/hardware/interfaces/audio/aidl/default/dynamicProcessing/ |
D | DynamicsProcessingSw.h | 125 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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