Searched refs:enableDirty (Results 1 – 3 of 3) sorted by relevance
407 bool enableDirty; in sendVertexData() local408 … const GLClientState::VertexAttribState& state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()411 if (!enableDirty && !state.enabled) continue; in sendVertexData()419 if (enableDirty) in sendVertexData()
167 m_currVaoState[location].enableDirty |= (state != m_currVaoState[location].enabled); in enable()262 attribState[i].enableDirty = false; in addVertexArrayObject()383 *enableChanged = m_currVaoState[location].enableDirty; in getStateAndEnableDirty()386 m_currVaoState[location].enableDirty = false; in getStateAndEnableDirty()
181 bool enableDirty; // true if any enable state has changed since last draw member