Searched refs:endVal (Results 1 – 1 of 1) sorted by relevance
265 int endVal; in computeTextureStartEnd() local270 endVal = startVal + inputPitch * inputHeight * (depth - 1); in computeTextureStartEnd()271 endVal += inputPitch * (std::min(height, inputHeight) - 1); in computeTextureStartEnd()272 endVal += computePitch(std::min(width, inputWidth), format, type, 1); in computeTextureStartEnd()274 endVal = startVal + inputPitch * inputHeight * depth; in computeTextureStartEnd()278 if (end) *end = endVal; in computeTextureStartEnd()