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Searched refs:fbData (Results 1 – 5 of 5) sorted by relevance

/hardware/qcom/display/msm8226/liboverlay/
DmdpWrapper.h96 bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData);
99 bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData);
271 inline bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData) { in wbQueueBuffer() argument
273 if(ioctl(fbfd, MSMFB_WRITEBACK_QUEUE_BUFFER, &fbData) < 0) { in wbQueueBuffer()
281 inline bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData) { in wbDequeueBuffer() argument
283 if(ioctl(fbfd, MSMFB_WRITEBACK_DEQUEUE_BUFFER, &fbData) < 0) { in wbDequeueBuffer()
/hardware/qcom/display/msm8084/liboverlay/
DmdpWrapper.h96 bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData);
99 bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData);
269 inline bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData) { in wbQueueBuffer() argument
270 if(ioctl(fbfd, MSMFB_WRITEBACK_QUEUE_BUFFER, &fbData) < 0) { in wbQueueBuffer()
278 inline bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData) { in wbDequeueBuffer() argument
279 if(ioctl(fbfd, MSMFB_WRITEBACK_DEQUEUE_BUFFER, &fbData) < 0) { in wbDequeueBuffer()
/hardware/qcom/display/msm8994/liboverlay/
DmdpWrapper.h99 bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData);
102 bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData);
300 inline bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData) { in wbQueueBuffer() argument
302 if(ioctl(fbfd, MSMFB_WRITEBACK_QUEUE_BUFFER, &fbData) < 0) { in wbQueueBuffer()
310 inline bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData) { in wbDequeueBuffer() argument
312 if(ioctl(fbfd, MSMFB_WRITEBACK_DEQUEUE_BUFFER, &fbData) < 0) { in wbDequeueBuffer()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp747 FramebufferData* fbData = (FramebufferData*)it->second.get(); in postSave() local
748 fbData->makeTextureDirty([this](NamedObjectType p_type, in postSave()
2504 FramebufferData* fbData = getFBOData(localFboName); in queryCurrFboBits() local
2512 fbData->getAttachmentInternalFormat(this, attachment); in queryCurrFboBits()
2528 fbData->getAttachmentInternalFormat(this, GL_DEPTH_STENCIL_ATTACHMENT); in queryCurrFboBits()
2538 fbData->getAttachmentInternalFormat(this, GL_DEPTH_ATTACHMENT); in queryCurrFboBits()
2540 fbData->getAttachmentInternalFormat(this, GL_STENCIL_ATTACHMENT); in queryCurrFboBits()
2648 FramebufferData* fbData = in copyTexImageWithEmulation() local
2651 fbData ? fbData->getAttachmentInternalFormat(this, GL_COLOR_ATTACHMENT0) : in copyTexImageWithEmulation()
2787 FramebufferData* fbData = (FramebufferData*)(getFBODataPtr(readFboBinding).get()); in getReadBufferSamples() local
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp581 FramebufferData* fbData, in sHasAttachmentWithFormat() argument
587 GLuint name = fbData->getAttachment(attachment, &target, NULL); in sHasAttachmentWithFormat()