Searched refs:fbData (Results 1 – 5 of 5) sorted by relevance
/hardware/qcom/display/msm8226/liboverlay/ |
D | mdpWrapper.h | 96 bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData); 99 bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData); 271 inline bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData) { in wbQueueBuffer() argument 273 if(ioctl(fbfd, MSMFB_WRITEBACK_QUEUE_BUFFER, &fbData) < 0) { in wbQueueBuffer() 281 inline bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData) { in wbDequeueBuffer() argument 283 if(ioctl(fbfd, MSMFB_WRITEBACK_DEQUEUE_BUFFER, &fbData) < 0) { in wbDequeueBuffer()
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/hardware/qcom/display/msm8084/liboverlay/ |
D | mdpWrapper.h | 96 bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData); 99 bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData); 269 inline bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData) { in wbQueueBuffer() argument 270 if(ioctl(fbfd, MSMFB_WRITEBACK_QUEUE_BUFFER, &fbData) < 0) { in wbQueueBuffer() 278 inline bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData) { in wbDequeueBuffer() argument 279 if(ioctl(fbfd, MSMFB_WRITEBACK_DEQUEUE_BUFFER, &fbData) < 0) { in wbDequeueBuffer()
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/hardware/qcom/display/msm8994/liboverlay/ |
D | mdpWrapper.h | 99 bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData); 102 bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData); 300 inline bool wbQueueBuffer(int fbfd, struct msmfb_data& fbData) { in wbQueueBuffer() argument 302 if(ioctl(fbfd, MSMFB_WRITEBACK_QUEUE_BUFFER, &fbData) < 0) { in wbQueueBuffer() 310 inline bool wbDequeueBuffer(int fbfd, struct msmfb_data& fbData) { in wbDequeueBuffer() argument 312 if(ioctl(fbfd, MSMFB_WRITEBACK_DEQUEUE_BUFFER, &fbData) < 0) { in wbDequeueBuffer()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | GLEScontext.cpp | 747 FramebufferData* fbData = (FramebufferData*)it->second.get(); in postSave() local 748 fbData->makeTextureDirty([this](NamedObjectType p_type, in postSave() 2504 FramebufferData* fbData = getFBOData(localFboName); in queryCurrFboBits() local 2512 fbData->getAttachmentInternalFormat(this, attachment); in queryCurrFboBits() 2528 fbData->getAttachmentInternalFormat(this, GL_DEPTH_STENCIL_ATTACHMENT); in queryCurrFboBits() 2538 fbData->getAttachmentInternalFormat(this, GL_DEPTH_ATTACHMENT); in queryCurrFboBits() 2540 fbData->getAttachmentInternalFormat(this, GL_STENCIL_ATTACHMENT); in queryCurrFboBits() 2648 FramebufferData* fbData = in copyTexImageWithEmulation() local 2651 fbData ? fbData->getAttachmentInternalFormat(this, GL_COLOR_ATTACHMENT0) : in copyTexImageWithEmulation() 2787 FramebufferData* fbData = (FramebufferData*)(getFBODataPtr(readFboBinding).get()); in getReadBufferSamples() local [all …]
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 581 FramebufferData* fbData, in sHasAttachmentWithFormat() argument 587 GLuint name = fbData->getAttachment(attachment, &target, NULL); in sHasAttachmentWithFormat()
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