Searched refs:fenceExists (Results 1 – 3 of 3) sorted by relevance
307 static bool fenceExists(GLsync sync);
5350 RET_AND_SET_ERROR_IF(!GLClientState::fenceExists(wait_on), GL_INVALID_VALUE, GL_WAIT_FAILED); in s_glClientWaitSync()5359 SET_ERROR_IF(!GLClientState::fenceExists(wait_on), GL_INVALID_VALUE); in s_glWaitSync()5368 SET_ERROR_IF(!GLClientState::fenceExists(sync), GL_INVALID_VALUE); in s_glDeleteSync()5383 SET_ERROR_IF(!GLClientState::fenceExists(sync), GL_INVALID_VALUE); in s_glGetSynciv()
3070 bool GLClientState::fenceExists(GLsync sync) { in fenceExists() function in gfxstream::guest::GLClientState