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Searched refs:fshader (Results 1 – 7 of 7) sorted by relevance

/hardware/google/gfxstream/host/tests/
DGLSnapshotPrograms_unittest.cpp344 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F() local
347 gl->glAttachShader(m_program_name, fshader); in TEST_F()
349 m_program_state.shaders.push_back(fshader); in TEST_F()
358 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F() local
362 gl->glAttachShader(m_program_name, fshader); in TEST_F()
384 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F() local
388 gl->glAttachShader(m_program_name, fshader); in TEST_F()
DShaderUtils.cpp69 GLuint fshader = compileShader(GL_FRAGMENT_SHADER, fshaderSrc); in compileAndLinkShaderProgram() local
73 gl->glAttachShader(program, fshader); in compileAndLinkShaderProgram()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.h38 GLuint fshader; member
102 GLuint fshader; member
DCoreProfileEngine.cpp53 m_drawTexOESCoreState.fshader = in getDrawTexOESCoreState()
59 m_drawTexOESCoreState.fshader); in getDrawTexOESCoreState()
230 m_geometryDrawState.fshader = in getGeometryDrawState()
237 m_geometryDrawState.fshader); in getGeometryDrawState()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2615 GLuint fshader = in initTexImageEmulation() local
2618 m_textureEmulationProg = linkAndValidateProgram(vshader, fshader); in initTexImageEmulation()
2756 GLuint GLEScontext::linkAndValidateProgram(GLuint vshader, GLuint fshader) { in linkAndValidateProgram() argument
2761 gl.glAttachShader(program, fshader); in linkAndValidateProgram()
2776 gl.glDeleteShader(fshader); in linkAndValidateProgram()
2835 GLuint fshader = in setupImageBlitState() local
2838 m_blitState.program = linkAndValidateProgram(vshader, fshader); in setupImageBlitState()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h501 static GLuint linkAndValidateProgram(GLuint vshader, GLuint fshader);
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp4469 GLuint fshader = compileShader(gl, GL_FRAGMENT_SHADER, fshaderSrc); in compileAndLinkShaderProgram() local
4473 gl->glAttachShader(program, fshader); in compileAndLinkShaderProgram()
4477 gl->glDeleteShader(fshader); in compileAndLinkShaderProgram()