Searched refs:fshader (Results 1 – 7 of 7) sorted by relevance
/hardware/google/gfxstream/host/tests/ |
D | GLSnapshotPrograms_unittest.cpp | 344 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F() local 347 gl->glAttachShader(m_program_name, fshader); in TEST_F() 349 m_program_state.shaders.push_back(fshader); in TEST_F() 358 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F() local 362 gl->glAttachShader(m_program_name, fshader); in TEST_F() 384 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F() local 388 gl->glAttachShader(m_program_name, fshader); in TEST_F()
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D | ShaderUtils.cpp | 69 GLuint fshader = compileShader(GL_FRAGMENT_SHADER, fshaderSrc); in compileAndLinkShaderProgram() local 73 gl->glAttachShader(program, fshader); in compileAndLinkShaderProgram()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | CoreProfileEngine.h | 38 GLuint fshader; member 102 GLuint fshader; member
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D | CoreProfileEngine.cpp | 53 m_drawTexOESCoreState.fshader = in getDrawTexOESCoreState() 59 m_drawTexOESCoreState.fshader); in getDrawTexOESCoreState() 230 m_geometryDrawState.fshader = in getGeometryDrawState() 237 m_geometryDrawState.fshader); in getGeometryDrawState()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | GLEScontext.cpp | 2615 GLuint fshader = in initTexImageEmulation() local 2618 m_textureEmulationProg = linkAndValidateProgram(vshader, fshader); in initTexImageEmulation() 2756 GLuint GLEScontext::linkAndValidateProgram(GLuint vshader, GLuint fshader) { in linkAndValidateProgram() argument 2761 gl.glAttachShader(program, fshader); in linkAndValidateProgram() 2776 gl.glDeleteShader(fshader); in linkAndValidateProgram() 2835 GLuint fshader = in setupImageBlitState() local 2838 m_blitState.program = linkAndValidateProgram(vshader, fshader); in setupImageBlitState()
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/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/ |
D | GLEScontext.h | 501 static GLuint linkAndValidateProgram(GLuint vshader, GLuint fshader);
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 4469 GLuint fshader = compileShader(gl, GL_FRAGMENT_SHADER, fshaderSrc); in compileAndLinkShaderProgram() local 4473 gl->glAttachShader(program, fshader); in compileAndLinkShaderProgram() 4477 gl->glDeleteShader(fshader); in compileAndLinkShaderProgram()
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