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Searched refs:getActiveTexture (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h285 int getActiveTexture() const { return m_activeTexture; } in getActiveTexture() function
812 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter()
866 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
872 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
878 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter()
950 …const GLClientState::VertexAttribState& state = getState(getActiveTexture()+GLClientState::TEXCOOR… in getClientStateParameter()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.h47 GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture;}; in getActiveTexture() function
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1089 which_state = getActiveTexture() + GLClientState::TEXCOORD0_LOCATION; in getClientStatePointer()