Searched refs:getActiveTextureUnit (Results 1 – 6 of 6) sorted by relevance
504 mCtx->getMultiTexCoord(count, mCtx->getActiveTextureUnit(), buffer); in setupArrayForDraw()801 GL_TEXTURE0 + mCtx->getActiveTextureUnit() * 2); in activeTexture()806 GL_TEXTURE0 + mCtx->getActiveTextureUnit() * 2); in clientActiveTexture()812 unsigned int currTextureUnit = mCtx->getActiveTextureUnit(); in preDrawTextureUnitEmulation()856 unsigned int currTextureUnit = mCtx->getActiveTextureUnit(); in postDrawTextureUnitEmulation()
258 unsigned int getActiveTextureUnit() const { return m_activeTexture; } in getActiveTextureUnit() function
391 GLenum getActiveTextureUnit() const;
405 GLenum prevActiveTexUnit = m_state->getActiveTextureUnit(); in sendVertexData()
2256 GLenum origActiveTexture = state->getActiveTextureUnit(); in updateHostTexture2DBindingsFromProgramData()2326 GLenum origActiveTexture = state->getActiveTextureUnit(); in s_glUniform1i()3988 GLenum origActiveTexture = state->getActiveTextureUnit(); in s_glUniform1ui()5634 GLenum origActiveTexture = state->getActiveTextureUnit(); in s_glProgramUniform1i()5658 GLenum origActiveTexture = state->getActiveTextureUnit(); in s_glProgramUniform1ui()
1346 GLenum GLClientState::getActiveTextureUnit() const in getActiveTextureUnit() function in gfxstream::guest::GLClientState