Searched refs:getGLStrings (Results 1 – 3 of 3) sorted by relevance
567 mFb->getGLStrings(&vendor, &renderer, &version); in isSwANGLE()
507 fb->getGLStrings(vendor, renderer, version); in getHardwareStrings()
523 void getGLStrings(const char** vendor, const char** renderer, const char** version) const { in getGLStrings() function