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Searched refs:getGLStrings (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/tests/
DSampleApplication.cpp567 mFb->getGLStrings(&vendor, &renderer, &version); in isSwANGLE()
/hardware/google/gfxstream/host/
DRenderWindow.cpp507 fb->getGLStrings(vendor, renderer, version); in getHardwareStrings()
DFrameBuffer.h523 void getGLStrings(const char** vendor, const char** renderer, const char** version) const { in getGLStrings() function