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Searched refs:getNextSamplerUniform (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLSharedGroup.h117 GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target);
225 GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target);
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp141 GLint ProgramData::getNextSamplerUniform( in getNextSamplerUniform() function in gfxstream::guest::ProgramData
619 GLint GLSharedGroup::getNextSamplerUniform( in getNextSamplerUniform() function in gfxstream::guest::GLSharedGroup
626 if (pData) return pData->getNextSamplerUniform(index, val, target); in getNextSamplerUniform()
636 if (spData) return spData->programData.getNextSamplerUniform(index, val, target); in getNextSamplerUniform()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2261 …while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarge… in updateHostTexture2DBindingsFromProgramData()