Searched refs:getPriorityEnabledTarget (Results 1 – 4 of 4) sorted by relevance
452 if (m_state->getPriorityEnabledTarget(GL_INVALID_ENUM) != GL_INVALID_ENUM) { in sendVertexData()680 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture()718 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()720 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glDisable()745 GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()747 GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); in s_glEnable()943 target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { in override2DTextureTarget()951 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget()
410 GLenum getPriorityEnabledTarget(GLenum allDisabled) const;
2233 GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in updateHostTexture2DBinding()2476 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture()3038 target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in texture2DNeedsOverride()3054 m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)); in restore2DTextureTarget()
1400 GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const in getPriorityEnabledTarget() function in gfxstream::guest::GLClientState