Searched refs:handshake_divider (Results 1 – 3 of 3) sorted by relevance
174 void EmulatedScene::CalculateScene(nsecs_t time, int32_t handshake_divider) { in CalculateScene() argument343 if (handshake_divider > 0) { in CalculateScene()344 handshake_x_ /= handshake_divider; in CalculateScene()350 if (handshake_divider > 0) { in CalculateScene()351 handshake_y_ /= handshake_divider; in CalculateScene()
71 void CalculateScene(nsecs_t time, int32_t handshake_divider);
908 uint32_t handshake_divider = in threadLoop() local915 scene_->CalculateScene(next_capture_time_, handshake_divider); in threadLoop()