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Searched refs:hasCubePosX (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DTextureSharedData.h45 bool hasCubePosX; member
DGLClientState.cpp1501 tex->hasCubePosX = false; in addTextureRec()
1652 texrec->hasCubePosX = true; in addTextureCubeMapImage()
1676 texrec->hasCubePosX = true; in setBoundTextureImmutableFormat()
1701 texrec->hasCubePosX && in isBoundTextureComplete()