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Searched refs:hasCubePosZ (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DTextureSharedData.h49 bool hasCubePosZ; member
DGLClientState.cpp1505 tex->hasCubePosZ = false; in addTextureRec()
1664 texrec->hasCubePosZ = true; in addTextureCubeMapImage()
1680 texrec->hasCubePosZ = true; in setBoundTextureImmutableFormat()
1705 texrec->hasCubePosZ)) return false; in isBoundTextureComplete()