Searched refs:hour_ (Results 1 – 2 of 2) sorted by relevance
91 hour_(12), in EmulatedScene()151 hour_ = hour % 24; in SetHour()155 return hour_; in GetHour()178 hour_ = static_cast<int>(time * 6000 / kOneHourInNsec) % 24; in CalculateScene()180 int time_idx = hour_ / kTimeStep; in CalculateScene()183 (hour_ - time_idx * kTimeStep) * kOneHourInNsec + time; in CalculateScene()271 shade_illum_xyz[0] += (hour_ < kSunOverhead) ? sun_xyz[0] : sun_shade_xyz[0]; in CalculateScene()272 shade_illum_xyz[1] += (hour_ < kSunOverhead) ? sun_xyz[1] : sun_shade_xyz[1]; in CalculateScene()273 shade_illum_xyz[2] += (hour_ < kSunOverhead) ? sun_xyz[2] : sun_shade_xyz[2]; in CalculateScene()276 int adj_hour = (hour_ + 12) % 24; in CalculateScene()
127 int hour_; variable