Searched refs:iboId (Results 1 – 4 of 4) sorted by relevance
783 bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_currVaoState.iboId()); in postLoadRestoreCtx()1210 m_currVaoState.iboId() = buffer; in bindBuffer()1308 if (m_currVaoState.iboId() == buffer) in unbindBuffer()1309 m_currVaoState.iboId() = 0; in unbindBuffer()1352 return m_currVaoState.iboId() != 0; in isBindedBuffer()1385 return m_currVaoState.iboId(); in getBuffer()2138 *params = m_currVaoState.iboId(); in glGetIntegerv()
226 GLuint& iboId() { return it->second.element_array_buffer_binding; } in iboId() function264 GLuint currentIndexVbo() { return m_currVaoState.iboId(); } in currentIndexVbo()
719 if (m_currVaoState.iboId() == id) { in unBindBuffer()720 m_currVaoState.iboId() = 0; in unBindBuffer()764 m_currVaoState.iboId() = id; in bindBuffer()952 ret = m_currVaoState.iboId(); in getBuffer()
191 GLuint& iboId() { return it->second.element_array_buffer_binding; } in iboId() function