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Searched refs:isUnsigned (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DStateTrackingSupport.h87 bool isUnsigned; member
DGLClientState.cpp2346 …&& (!UNIFORM_VALIDATION_TYPE_VIOLATION_FOR_FLOATS || UNIFORM_VALIDATION_INFO_VAR_NAME->isUnsigned))
2349 …(!UNIFORM_VALIDATION_TYPE_VIOLATION_FOR_FLOATS || !(UNIFORM_VALIDATION_INFO_VAR_NAME->isUnsigned)))
2353 void GLClientState::validateUniform(bool isFloat, bool isUnsigned, GLint columns, GLint rows, GLint… in validateUniform() argument
2363 if (isUnsigned) { in validateUniform()
DGLSharedGroup.cpp237 .isUnsigned = isUnsignedIntType(m_Indexes[i].type), in compileValidationInfo()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h561 …void validateUniform(bool isFloat, bool isUnsigned, GLint columns, GLint rows, GLint location, GLs…