Searched refs:kSunlight (Results 1 – 2 of 2) sorted by relevance
187 float sun_lux = kSunlight[time_idx] * (1 - time_frac) + in CalculateScene()188 kSunlight[next_time_idx] * time_frac; in CalculateScene()199 if (kSunlight[time_idx] == kSunsetIllum || in CalculateScene()200 kSunlight[time_idx] == kTwilightIllum) { in CalculateScene()207 if (kSunlight[next_time_idx] == kSunsetIllum || in CalculateScene()208 kSunlight[next_time_idx] == kTwilightIllum) { in CalculateScene()472 const float EmulatedScene::kSunlight[24 / kTimeStep] = { member in android::EmulatedScene
172 static const float kSunlight[]; variable