Searched refs:mEglDisplay (Results 1 – 5 of 5) sorted by relevance
234 emulationGl->mEglDisplay = s_egl.eglGetDisplay(EGL_DEFAULT_DISPLAY); in create()235 if (emulationGl->mEglDisplay == EGL_NO_DISPLAY) { in create()241 if (!s_egl.eglInitialize(emulationGl->mEglDisplay, in create()250 emulationGl->mEglDisplay, in create()281 emulationGl->mEglVendor = s_egl.eglQueryString(emulationGl->mEglDisplay, EGL_VENDOR); in create()283 … const std::string eglExtensions = s_egl.eglQueryString(emulationGl->mEglDisplay, EGL_EXTENSIONS); in create()295 = calcMaxVersionFromDispatch(emulationGl->mFeatures, emulationGl->mEglDisplay); in create()308 if (!validateGles2Context(emulationGl->mEglDisplay)) { in create()324 auto eglConfigOpt = getEmulationEglConfig(emulationGl->mEglDisplay, allowWindowSurface); in create()333 emulationGl->mEglContext = s_egl.eglCreateContext(emulationGl->mEglDisplay, in create()[all …]
50 mEglDisplay(display), in EmulatedEglImage()59 EGLBoolean ret = s_egl.eglDestroyImageKHR(mEglDisplay, mEglImage); in destroy()
50 EGLDisplay mEglDisplay = EGL_NO_DISPLAY; variable
156 EGLDisplay mEglDisplay = EGL_NO_DISPLAY; variable
3350 return m_emulationGl->mEglDisplay; in getDisplay()