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Searched refs:mHaveNewMask (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.h93 bool mHaveNewMask; variable
DTextureDraw.cpp193 mHaveNewMask(false), in TextureDraw()
392 if (wantOverlay && mHaveNewMask) { in drawImpl()
427 mHaveNewMask = false; in drawImpl()
504 mHaveNewMask = true; in setScreenMask()