Searched refs:mHaveNewMask (Results 1 – 2 of 2) sorted by relevance
93 bool mHaveNewMask; variable
193 mHaveNewMask(false), in TextureDraw()392 if (wantOverlay && mHaveNewMask) { in drawImpl()427 mHaveNewMask = false; in drawImpl()504 mHaveNewMask = true; in setScreenMask()