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Searched refs:mIndexBuffer (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp254 s_gles2.glGenBuffers(1, &mIndexBuffer); in TextureDraw()
255 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in TextureDraw()
354 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in drawImpl()
475 s_gles2.glDeleteBuffers(1, &mIndexBuffer); in ~TextureDraw()
531 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in preDrawLayer()
DTextureResize.cpp448 mIndexBuffer(0), in GenericResizer()
520 s_gles2.glGenBuffers(1, &mIndexBuffer); in GenericResizer()
521 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in GenericResizer()
581 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in draw()
626 s_gles2.glDeleteBuffers(1, &mIndexBuffer); in ~GenericResizer()
DTextureResize.h55 GLuint mIndexBuffer; variable
DTextureDraw.h83 GLuint mIndexBuffer; variable