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Searched refs:mMaskHeight (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp406 mMaskTextureHeight = mMaskHeight; in drawImpl()
419 (mMaskTextureHeight - mMaskHeight) / 2, mMaskWidth, in drawImpl()
420 mMaskHeight, GL_RGBA, GL_UNSIGNED_BYTE, mMaskPixels.data()); in drawImpl()
435 static_cast<float>(mMaskHeight) * scale[1]; in drawImpl()
506 mMaskHeight = height; in setScreenMask()
DTextureDraw.h88 int mMaskHeight; variable