Searched refs:mMaskHeight (Results 1 – 2 of 2) sorted by relevance
406 mMaskTextureHeight = mMaskHeight; in drawImpl()419 (mMaskTextureHeight - mMaskHeight) / 2, mMaskWidth, in drawImpl()420 mMaskHeight, GL_RGBA, GL_UNSIGNED_BYTE, mMaskPixels.data()); in drawImpl()435 static_cast<float>(mMaskHeight) * scale[1]; in drawImpl()506 mMaskHeight = height; in setScreenMask()
88 int mMaskHeight; variable