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Searched refs:mMaskPixels (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.h97 std::vector<unsigned char> mMaskPixels; variable
DTextureDraw.cpp412 mMaskPixels.data()); in drawImpl()
420 mMaskHeight, GL_RGBA, GL_UNSIGNED_BYTE, mMaskPixels.data()); in drawImpl()
500 mMaskPixels.resize(nextMaskTextureWidth * nextMaskTextureHeight * 4); in setScreenMask()
502 std::copy(rgbaData, rgbaData + width * height * 4, mMaskPixels.begin()); in setScreenMask()