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Searched refs:mMaskTexture (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp190 mMaskTexture(0), in TextureDraw()
269 s_gles2.glGenTextures(1, &mMaskTexture); in TextureDraw()
399 s_gles2.glBindTexture(GL_TEXTURE_2D, mMaskTexture); in drawImpl()
446 s_gles2.glBindTexture(GL_TEXTURE_2D, mMaskTexture); in drawImpl()
484 if (mMaskTexture) { in ~TextureDraw()
485 s_gles2.glDeleteTextures(1, &mMaskTexture); in ~TextureDraw()
DTextureDraw.h86 GLuint mMaskTexture; variable