Searched refs:mMaskTexture (Results 1 – 2 of 2) sorted by relevance
190 mMaskTexture(0), in TextureDraw()269 s_gles2.glGenTextures(1, &mMaskTexture); in TextureDraw()399 s_gles2.glBindTexture(GL_TEXTURE_2D, mMaskTexture); in drawImpl()446 s_gles2.glBindTexture(GL_TEXTURE_2D, mMaskTexture); in drawImpl()484 if (mMaskTexture) { in ~TextureDraw()485 s_gles2.glDeleteTextures(1, &mMaskTexture); in ~TextureDraw()
86 GLuint mMaskTexture; variable