Searched refs:mObjects (Results 1 – 6 of 6) sorted by relevance
37 std::for_each(mObjects.begin(), mObjects.end(), in serviceDied()39 mObjects.clear(); in serviceDied()49 mObjects.push_back(killable); in add()56 const auto newEnd = std::remove(mObjects.begin(), mObjects.end(), killable); in remove()57 mObjects.erase(newEnd, mObjects.end()); in remove()
49 std::for_each(mObjects.begin(), mObjects.end(), in serviceDied()77 mObjects.push_back(killable); in add()83 const auto removedIter = std::remove(mObjects.begin(), mObjects.end(), killable); in remove()84 mObjects.erase(removedIter); in remove()
88 if (mObjects.empty()) { in obtain()93 auto o = wrap(mObjects.front().release()); in obtain()94 mObjects.pop_front(); in obtain()108 mObjects.push_back(std::unique_ptr<T> { o } ); in recycle()127 std::deque<std::unique_ptr<T>> mObjects; variable
85 if (mObjects.empty()) { in obtain()90 auto o = wrap(mObjects.front().release()); in obtain()91 mObjects.pop_front(); in obtain()117 mObjects.push_back(std::unique_ptr<T>{o}); in recycle()136 std::deque<std::unique_ptr<T>> mObjects GUARDED_BY(mLock);
68 mutable std::vector<IProtectedCallback*> mObjects GUARDED_BY(mMutex);
78 mutable std::vector<IProtectedCallback*> mObjects GUARDED_BY(mMutex);