Searched refs:mPositionSlot (Results 1 – 2 of 2) sorted by relevance
185 mPositionSlot(-1), in TextureDraw()220 mPositionSlot = s_gles2.glGetAttribLocation(mProgram, "position"); in TextureDraw()221 s_gles2.glEnableVertexAttribArray(mPositionSlot); in TextureDraw()245 mPositionSlot, mInCoordSlot, mTextureSlot, mTranslationSlot); in TextureDraw()263 s_gles2.glDisableVertexAttribArray(mPositionSlot); in TextureDraw()304 s_gles2.glEnableVertexAttribArray(mPositionSlot); in drawImpl()305 s_gles2.glVertexAttribPointer(mPositionSlot, in drawImpl()466 s_gles2.glDisableVertexAttribArray(mPositionSlot); in drawImpl()540 s_gles2.glEnableVertexAttribArray(mPositionSlot); in preDrawLayer()541 s_gles2.glVertexAttribPointer(mPositionSlot, in preDrawLayer()
77 GLint mPositionSlot; variable