Searched refs:mTextureY (Results 1 – 2 of 2) sorted by relevance
/hardware/google/gfxstream/host/gl/ |
D | YUVConverter.cpp | 882 if (!mTextureY) { in init() 883 …eYUVGLTex(GL_TEXTURE0, yStridePixels, yHeight, mFormat, mYuv420888ToNv21, YUVPlane::Y, &mTextureY); in init() 961 …readYUVTex(mTextureY, mFormat, mYuv420888ToNv21, YUVPlane::Y, pixels + yOffsetBytes, yStridePixels… in readPixels() 966 std::swap(textures[0], mTextureY); in swapTextures() 970 std::swap(textures[0], mTextureY); in swapTextures() 1049 …subUpdateYUVGLTex(GL_TEXTURE0, mTextureY, x, y, yStridePixels, yHeight, mFormat, mYuv420888ToNv21,… in drawConvertFromFormat() 1064 s_gles2.glBindTexture(GL_TEXTURE_2D, mTextureY); in drawConvertFromFormat() 1108 if (mTextureY) s_gles2.glDeleteTextures(1, &mTextureY); in reset() 1118 mTextureY = 0; in reset()
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D | YUVConverter.h | 108 GLuint mTextureY = 0; variable
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