Searched refs:mUniformLocSamplerU (Results 1 – 2 of 2) sorted by relevance
115 GLint mUniformLocSamplerU = -1; variable
790 mUniformLocSamplerU = s_gles2.glGetUniformLocation(mProgram, "uSamplerU"); in createYUVGLShader()1074 mUniformLocSamplerU, in drawConvertFromFormat()